Rohstoffboni: Unterschied zwischen den Versionen
(→Schuppenboni(Scales)) |
(→Metallboni) |
||
(17 dazwischenliegende Versionen von 11 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
− | '''Vorwort''': | + | '''Vorwort''': Jeder Gegenstand, der gefunden oder von einen Handwerker hergestellt wird, hat spezielle Eigenschaften in seiner Grundform. So hat eine Lederrüstung oder ein Schwert immer gewisse Grundeigenschaften, die feststehen und nur durch Modifikationen verändert können. Zu diesen Modifikanten gehören neben [[Luck| Luck]] und [[Runic Tool|Runic]] noch die einzelnen natürlichen Boni der Materialien bzw. [[Rohstoffe]]. |
− | Zum besseren Verständnis sei nochmals angemerkt, daß diese Werte grundsätzlich immer für non-exceptional Items gelten und vor allem im Bereich [[ | + | Zum besseren Verständnis sei nochmals angemerkt, daß diese Werte grundsätzlich immer für non-exceptional Items gelten und vor allem im Bereich [[Enhancen|"Enhancen/Aufwerten"]] sehr hilfreich bzw. aufschlußreich sind. Für Handwerker mit entsprechend hohem [[Skills| Skill]], kommt zumeist beim Craften noch der except-Bonus dazu, welcher bei Waffen einen [[Abk%C3%BCrzungen| DMI]] von 35% und bei Rüstungen eine Aufwertung von insgesamt 15 Resist-Punkten beinhaltet, welche zufällig verteilt werden. Die Basiswerte für jede Waffe bzw. Rüstungsteil findet ihr in den jeweiligen Skillsektionen von http://uo.stratics.com<br> |
Zeile 104: | Zeile 104: | ||
==Metallboni== | ==Metallboni== | ||
+ | |||
+ | '''ACHTUNG!''' | ||
+ | |||
+ | Der Ice Bonus in der Liste ist falsch! Blaze hat Fireresi, nicht Ice! 5 6 0 1 3 und +80% Durability! | ||
+ | |||
+ | -Merrimack | ||
{|border=1 | {|border=1 | ||
Zeile 110: | Zeile 116: | ||
|- | |- | ||
| '''Material''' | | '''Material''' | ||
− | | '''Physical''' | + | ! width="50px" | '''Physical''' |
− | | '''Fire''' | + | ! width="50px" | '''Fire''' |
− | | '''Cold''' | + | ! width="50px" | '''Cold''' |
− | | '''Poison''' | + | ! width="50px" | '''Poison''' |
− | | '''Energy''' | + | ! width="50px" | '''Energy''' |
| | | | ||
| | | | ||
Zeile 220: | Zeile 226: | ||
|rowspan=1 | ''Ice'' | |rowspan=1 | ''Ice'' | ||
| align="center" | +5 | | align="center" | +5 | ||
+ | | align="center" | +6 | ||
| align="center" | +1 | | align="center" | +1 | ||
− | + | | align="center" | +1 | |
− | | align="center" | + | + | | align="center" | +2 |
− | | align="center" | + | ||
| | | | ||
| | | | ||
Zeile 231: | Zeile 237: | ||
|rowspan=1 | ''Toxic'' | |rowspan=1 | ''Toxic'' | ||
| align="center" | +5 | | align="center" | +5 | ||
+ | | align="center" | +1 | ||
+ | | | ||
| align="center" | +6 | | align="center" | +6 | ||
− | | align="center" | + | + | | align="center" | +3 |
− | |||
− | |||
| | | | ||
| | | | ||
Zeile 401: | Zeile 407: | ||
|} | |} | ||
− | + | ==Schuppenboni (Scales)== | |
− | ==Schuppenboni(Scales)== | ||
{|border=1 | {|border=1 | ||
Zeile 409: | Zeile 414: | ||
|- | |- | ||
| '''Material''' | | '''Material''' | ||
− | | '''Physical''' | + | ! width="50px" | '''Physical''' |
− | | '''Fire''' | + | ! width="50px" | '''Fire''' |
− | | '''Cold''' | + | ! width="50px" | '''Cold''' |
− | | '''Poison''' | + | ! width="50px" | '''Poison''' |
− | | '''Energy''' | + | ! width="50px" | '''Energy''' |
| | | | ||
| | | | ||
Zeile 420: | Zeile 425: | ||
|- | |- | ||
|rowspan=1 | ''Red'' | |rowspan=1 | ''Red'' | ||
− | | | + | | align="center" | |
| align="center" | +10 | | align="center" | +10 | ||
| align="center" | -3 | | align="center" | -3 | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | | ||
+ | | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
|- | |- | ||
|rowspan=1 | ''Yellow'' | |rowspan=1 | ''Yellow'' | ||
| align="center" | -2 | | align="center" | -2 | ||
− | | | + | | align="center" | |
− | | | + | | align="center" | |
− | | | + | | align="center" | |
− | | | + | | align="center" | |
− | | | + | | |
− | | | + | | |
| Luck | | Luck | ||
| align="center" | +20 | | align="center" | +20 | ||
Zeile 437: | Zeile 448: | ||
|rowspan=1 | ''Black'' | |rowspan=1 | ''Black'' | ||
| align="center" | +10 | | align="center" | +10 | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | -3 | ||
| | | | ||
| | | | ||
− | | | + | | align="center" | |
− | | align="center" | | + | | align="center" | |
|- | |- | ||
|rowspan=1 | ''Green'' | |rowspan=1 | ''Green'' | ||
+ | | align="center" | | ||
+ | | align="center" | -3 | ||
+ | | align="center" | | ||
+ | | align="center" | +10 | ||
+ | | align="center" | | ||
| | | | ||
− | |||
| | | | ||
− | | align="center" | | + | | align="center" | |
+ | | align="center" | | ||
|- | |- | ||
|rowspan=1 | ''White'' | |rowspan=1 | ''White'' | ||
| align="center" | -3 | | align="center" | -3 | ||
+ | | align="center" | | ||
+ | | align="center" | +10 | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | | ||
| | | | ||
− | | align="center" | | + | | align="center" | - |
+ | | align="center" | - | ||
|- | |- | ||
|rowspan=1 | ''Blue'' | |rowspan=1 | ''Blue'' | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | -3 | ||
+ | | align="center" | +10 | ||
| | | | ||
| | | | ||
− | + | | align="center" | | |
− | | align="center" | | + | | align="center" | |
− | | align="center" | | ||
|- | |- | ||
|rowspan=1 | ''Copper'' | |rowspan=1 | ''Copper'' | ||
| align="center" | -4 | | align="center" | -4 | ||
− | | | + | | align="center" | |
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | +2 | | align="center" | +2 | ||
+ | | align="center" | | ||
+ | | | ||
+ | | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
|- | |- | ||
|rowspan=1 | ''Silver'' | |rowspan=1 | ''Silver'' | ||
| align="center" | -6 | | align="center" | -6 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
| align="center" | +3 | | align="center" | +3 | ||
| | | | ||
| | | | ||
− | | align="center" | | + | | align="center" | |
+ | | align="center" | | ||
|- | |- | ||
|rowspan=1 | ''Gold'' | |rowspan=1 | ''Gold'' | ||
Zeile 685: | Zeile 724: | ||
| align="center" | +50 | | align="center" | +50 | ||
|} | |} | ||
+ | |||
+ | <br> | ||
+ | |||
+ | {|border=1 | ||
+ | | '''Rüstungen''' | ||
+ | | colspan=5 align="center" | ''Resistance (Art)'' | ||
+ | |- | ||
+ | | '''Material''' | ||
+ | ! width="50px" | '''Physical''' | ||
+ | ! width="50px" | '''Fire''' | ||
+ | ! width="50px" | '''Cold''' | ||
+ | ! width="50px" | '''Poison''' | ||
+ | ! width="50px" | '''Energy''' | ||
+ | |- | ||
+ | |rowspan=1 | ''Pine'' | ||
+ | | align="center" | +6 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |rowspan=1 | ''Ash'' | ||
+ | | align="center" | +2 | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +5 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |rowspan=1 | ''Mohogany'' | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +1 | ||
+ | | | ||
+ | | align="center" | +5 | ||
+ | | align="center" | +1 | ||
+ | |- | ||
+ | |rowspan=1 | ''Yew'' | ||
+ | | align="center" | +3 | ||
+ | | | ||
+ | | align="center" | +5 | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +1 | ||
+ | |- | ||
+ | |rowspan=1 | ''Oak'' | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +2 | ||
+ | | | ||
+ | | align="center" | +2 | ||
+ | |- | ||
+ | |rowspan=1 | ''Zircote'' | ||
+ | | align="center" | +2 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +2 | ||
+ | | align="center" | +2 | ||
+ | | align="center" | +2 | ||
+ | |- | ||
+ | |rowspan=1 | ''Ebony'' | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +2 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +1 | ||
+ | |- | ||
+ | |rowspan=1 | ''Bamboo'' | ||
+ | | align="center" | +4 | ||
+ | | | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +3 | ||
+ | |- | ||
+ | |rowspan=1 | ''Purpleheart'' | ||
+ | | align="center" | +5 | ||
+ | | align="center" | +6 | ||
+ | | | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +3 | ||
+ | |- | ||
+ | |rowspan=1 | ''Redwood'' | ||
+ | | align="center" | +5 | ||
+ | | | ||
+ | | align="center" | +6 | ||
+ | | align="center" | +1 | ||
+ | | align="center" | +3 | ||
+ | |- | ||
+ | |rowspan=1 | ''Petrified'' | ||
+ | | align="center" | +6 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +3 | ||
+ | | align="center" | +3 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |||
+ | [[Category:Handwerk]] |
Aktuelle Version vom 18. April 2016, 00:06 Uhr
Vorwort: Jeder Gegenstand, der gefunden oder von einen Handwerker hergestellt wird, hat spezielle Eigenschaften in seiner Grundform. So hat eine Lederrüstung oder ein Schwert immer gewisse Grundeigenschaften, die feststehen und nur durch Modifikationen verändert können. Zu diesen Modifikanten gehören neben Luck und Runic noch die einzelnen natürlichen Boni der Materialien bzw. Rohstoffe.
Zum besseren Verständnis sei nochmals angemerkt, daß diese Werte grundsätzlich immer für non-exceptional Items gelten und vor allem im Bereich "Enhancen/Aufwerten" sehr hilfreich bzw. aufschlußreich sind. Für Handwerker mit entsprechend hohem Skill, kommt zumeist beim Craften noch der except-Bonus dazu, welcher bei Waffen einen DMI von 35% und bei Rüstungen eine Aufwertung von insgesamt 15 Resist-Punkten beinhaltet, welche zufällig verteilt werden. Die Basiswerte für jede Waffe bzw. Rüstungsteil findet ihr in den jeweiligen Skillsektionen von http://uo.stratics.com
Die Übersichten zeigen jeweils die Boni der Resistenzen(Rüstung) bzw. Schadensaufteilungen(Waffen) und gegebenenfalls Specials.
Inhaltsverzeichnis
Lederboni
Rüstungen | Resistance (Art) | ||||||||
Material | Physical | Fire | Cold | Poison | Energy | Special | Wert | ||
Spined | +5 | Luck | +40 | ||||||
Horned | +3 | +2 | +2 | +1 | +1 | ||||
Barbed | +3 | +2 | +1 | +2 | +2 | ||||
Polar | +3 | +1 | +3 | +2 | +1 | ||||
Synthetic | +3 | +4 | +1 | +1 | +2 | ||||
Blaze | +2 | +5 | +1 | +2 | +1 | LowerRequirements | +25 | ||
Daemonic | +3 | +1 | +1 | +2 | +4 | ||||
Shadow | +3 | +2 | +1 | +1 | +4 | ||||
Frost | +4 | +1 | +4 | +1 | +2 | ||||
Etheral | +4 | +3 | +3 | +3 | +3 |
Metallboni
ACHTUNG!
Der Ice Bonus in der Liste ist falsch! Blaze hat Fireresi, nicht Ice! 5 6 0 1 3 und +80% Durability!
-Merrimack
Rüstungen | Resistance (Art) | ||||||||
Material | Physical | Fire | Cold | Poison | Energy | Special | Wert | ||
---|---|---|---|---|---|---|---|---|---|
DullCopper | +6 | Durability | +50 | ||||||
LowerRequirements | +20 | ||||||||
Shadow | +2 | +1 | +5 | Durability | +100 | ||||
Copper | +1 | +1 | +5 | +2 | |||||
Bronze | +3 | +5 | +1 | +1 | |||||
Golden | +1 | +1 | +2 | +2 | Luck | +40 | |||
LowerRequirements | +30 | ||||||||
Agapite | +2 | +3 | +2 | +2 | +2 | ||||
Verite | +3 | +3 | +2 | +3 | +1 | ||||
Valorite | +4 | +3 | +3 | +3 | Durability | +50 | |||
Blaze | +5 | +1 | +6 | +3 | Durability | +60 | |||
Ice | +5 | +6 | +1 | +1 | +2 | Durability | +60 | ||
Toxic | +5 | +1 | +6 | +3 | Durability | +60 | |||
Electrum | +5 | +1 | +3 | +6 | Durability | +60 | |||
Platinum | +6 | +3 | +3 | +3 | +3 | Durability | +100 |
Waffen | Schadensaufteilung (in %) | ||||||||
Material | Physical | Fire | Cold | Poison | Energy | Special | Wert | ||
DullCopper | 100 | Durability | +100 | ||||||
LowerRequirements | +50 | ||||||||
Shadow | 80 | 20 | Durability | +50 | |||||
Copper | 70 | 10 | 20 | ||||||
Bronze | 60 | 40 | |||||||
Golden | 100 | Luck | +40 | ||||||
LowerRequirements | +50 | ||||||||
Agapite | 50 | 30 | 20 | ||||||
Verite | 40 | 40 | 20 | ||||||
Valorite | 40 | 10 | 20 | 10 | 20 | ||||
Blaze | 30 | 60 | 10 | ||||||
Ice | 30 | 60 | 10 | ||||||
Toxic | 30 | 10 | 60 | ||||||
Electrum | 30 | 10 | 60 | ||||||
Platinum | 20 | 20 | 20 | 20 | 20 | Durability | +100 |
Schuppenboni (Scales)
Rüstungen | Resistance (Art) | ||||||||
Material | Physical | Fire | Cold | Poison | Energy | Special | Wert | ||
---|---|---|---|---|---|---|---|---|---|
Red | +10 | -3 | |||||||
Yellow | -2 | Luck | +20 | ||||||
Black | +10 | -3 | |||||||
Green | -3 | +10 | |||||||
White | -3 | +10 | - | - | |||||
Blue | -3 | +10 | |||||||
Copper | -4 | +2 | +2 | ||||||
Silver | -6 | +3 | +3 | ||||||
Gold | -8 | +2 | +2 | +2 | +2 | Luck | +40 |
Holzboni
Waffen | Schadensaufteilung (in %) | ||||||||
Material | Physical | Fire | Cold | Poison | Energy | Special | Wert | ||
Pine | 100 | Durability | +50 | ||||||
Ash | 100 | Durability | +50 | ||||||
Mohogany | 100 | Durability | +50 | ||||||
Yew | 100 | Durability | +100 | ||||||
LowerRequirements | +50 | ||||||||
Oak | 100 | Durability | +100 | ||||||
LowerRequirements | +50 | ||||||||
Zircote | 60 | 40 | Durability | +100 | |||||
LowerRequirements | +50 | ||||||||
Ebony | 75 | 25 | Durability | +100 | |||||
LowerRequirements | +50 | ||||||||
Bamboo | 75 | 25 | Durability | +150 | |||||
LowerRequirements | +50 | ||||||||
Purpleheart | 75 | 25 | Durability | +100 | |||||
LowerRequirements | +50 | ||||||||
Redwood | 25 | 25 | 25 | 25 | Durability | +250 | |||
LowerRequirements | +50 | ||||||||
Petrified | 25 | 25 | 25 | 25 | Durability | +500 | |||
LowerRequirements | +50 |
Rüstungen | Resistance (Art) | ||||
Material | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Pine | +6 | ||||
Ash | +2 | +1 | +5 | ||
Mohogany | +1 | +1 | +5 | +1 | |
Yew | +3 | +5 | +1 | +1 | |
Oak | +1 | +1 | +2 | +2 | |
Zircote | +2 | +3 | +2 | +2 | +2 |
Ebony | +3 | +3 | +2 | +3 | +1 |
Bamboo | +4 | +3 | +3 | +3 | |
Purpleheart | +5 | +6 | +1 | +3 | |
Redwood | +5 | +6 | +1 | +3 | |
Petrified | +6 | +3 | +3 | +3 | +3 |