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(Metallboni)
 
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==Metallboni==
 
==Metallboni==
 +
 +
'''ACHTUNG!'''
 +
 +
Der Ice Bonus in der Liste ist falsch! Blaze hat Fireresi, nicht Ice! 5 6 0 1 3 und +80% Durability!
 +
 +
-Merrimack
  
 
{|border=1
 
{|border=1
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|-
 
|-
 
| '''Material'''
 
| '''Material'''
| '''Physical'''
+
! width="50px"  | '''Physical'''
| '''Fire'''  
+
! width="50px"  | '''Fire'''  
| '''Cold'''
+
! width="50px"  | '''Cold'''
| '''Poison'''
+
! width="50px"  | '''Poison'''
| '''Energy'''
+
! width="50px"  | '''Energy'''
 
|
 
|
 
|
 
|
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| align="center" | +100
 
| align="center" | +100
 
|}
 
|}
 
  
 
==Schuppenboni (Scales)==
 
==Schuppenboni (Scales)==
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|-
 
|-
 
| '''Material'''
 
| '''Material'''
| '''Physical'''
+
! width="50px"  | '''Physical'''
| '''Fire'''  
+
! width="50px"  | '''Fire'''  
| '''Cold'''
+
! width="50px"  | '''Cold'''
| '''Poison'''
+
! width="50px"  | '''Poison'''
| '''Energy'''
+
! width="50px"  | '''Energy'''
 
|
 
|
 
|
 
|
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|-
 
|-
 
|rowspan=1 | ''Red''
 
|rowspan=1 | ''Red''
| align="center" | -
+
| align="center" |
 
| align="center" | +10
 
| align="center" | +10
 
| align="center" | -3
 
| align="center" | -3
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|
 
|
 
|
 
|
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|-
 
|-
 
|rowspan=1 | ''Yellow''
 
|rowspan=1 | ''Yellow''
 
| align="center" | -2
 
| align="center" | -2
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|  
 
|  
 
|  
 
|  
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|rowspan=1 | ''Black''
 
|rowspan=1 | ''Black''
 
| align="center" | +10
 
| align="center" | +10
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
| align="center" | -3
 
| align="center" | -3
 
|
 
|
 
|
 
|
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|-
 
|-
 
|rowspan=1 | ''Green''
 
|rowspan=1 | ''Green''
| align="center" | -
+
| align="center" |
 
| align="center" | -3
 
| align="center" | -3
| align="center" | -
+
| align="center" |
 
| align="center" | +10
 
| align="center" | +10
| align="center" | -
+
| align="center" |
 
|
 
|
 
|
 
|
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|-
 
|-
 
|rowspan=1 | ''White''
 
|rowspan=1 | ''White''
 
| align="center" | -3
 
| align="center" | -3
| align="center" | -
+
| align="center" |
 
| align="center" | +10
 
| align="center" | +10
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|
 
|
 
|
 
|
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|-
 
|-
 
|rowspan=1 | ''Blue''
 
|rowspan=1 | ''Blue''
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
| align="center" | -3
 
| align="center" | -3
 
| align="center" | +10
 
| align="center" | +10
 
|
 
|
 
|
 
|
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|-
 
|-
 
|rowspan=1 | ''Copper''
 
|rowspan=1 | ''Copper''
 
| align="center" | -4
 
| align="center" | -4
| align="center" | -
+
| align="center" |
 
| align="center" | +2
 
| align="center" | +2
 
| align="center" | +2
 
| align="center" | +2
| align="center" | -
+
| align="center" |
 
|
 
|
 
|
 
|
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|-
 
|-
 
|rowspan=1 | ''Silver''
 
|rowspan=1 | ''Silver''
 
| align="center" | -6
 
| align="center" | -6
 
| align="center" | +3
 
| align="center" | +3
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
| align="center" | +3
 
| align="center" | +3
 
|
 
|
 
|
 
|
| align="center" | -
+
| align="center" |
| align="center" | -
+
| align="center" |
 
|-
 
|-
 
|rowspan=1 | ''Gold''
 
|rowspan=1 | ''Gold''
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|}
 
|}
  
[[Category:Features]]
+
<br>
 +
 
 +
{|border=1
 +
| '''Rüstungen'''
 +
| colspan=5 align="center" | ''Resistance (Art)''
 +
|-
 +
| '''Material'''
 +
! width="50px"  | '''Physical'''
 +
! width="50px"  | '''Fire'''
 +
! width="50px"  | '''Cold'''
 +
! width="50px"  | '''Poison'''
 +
! width="50px"  | '''Energy'''
 +
|-
 +
|rowspan=1 | ''Pine''
 +
| align="center" | +6
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|rowspan=1 | ''Ash''
 +
| align="center" | +2
 +
| align="center" | +1
 +
| align="center" | +5
 +
|
 +
|
 +
|-
 +
|rowspan=1 | ''Mohogany''
 +
| align="center" | +1
 +
| align="center" | +1
 +
|
 +
| align="center" | +5
 +
| align="center" | +1
 +
|-
 +
|rowspan=1 | ''Yew''
 +
| align="center" | +3
 +
|
 +
| align="center" | +5
 +
| align="center" | +1
 +
| align="center" | +1
 +
|-
 +
|rowspan=1 | ''Oak''
 +
| align="center" | +1
 +
| align="center" | +1
 +
| align="center" | +2
 +
|
 +
| align="center" | +2
 +
|-
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|rowspan=1 | ''Zircote''
 +
| align="center" | +2
 +
| align="center" | +3
 +
| align="center" | +2
 +
| align="center" | +2
 +
| align="center" | +2
 +
|-
 +
|rowspan=1 | ''Ebony''
 +
| align="center" | +3
 +
| align="center" | +3
 +
| align="center" | +2
 +
| align="center" | +3
 +
| align="center" | +1
 +
|-
 +
|rowspan=1 | ''Bamboo''
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| align="center" | +4
 +
|
 +
| align="center" | +3
 +
| align="center" | +3
 +
| align="center" | +3
 +
|-
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|rowspan=1 | ''Purpleheart''
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| align="center" | +5
 +
| align="center" | +6
 +
|
 +
| align="center" | +1
 +
| align="center" | +3
 +
|-
 +
|rowspan=1 | ''Redwood''
 +
| align="center" | +5
 +
|
 +
| align="center" | +6
 +
| align="center" | +1
 +
| align="center" | +3 
 +
|-
 +
|rowspan=1 | ''Petrified''
 +
| align="center" | +6
 +
| align="center" | +3
 +
| align="center" | +3
 +
| align="center" | +3
 +
| align="center" | +3 
 +
|-
 +
 
 +
|}
 +
 
 
[[Category:Handwerk]]
 
[[Category:Handwerk]]

Aktuelle Version vom 18. April 2016, 00:06 Uhr

Vorwort: Jeder Gegenstand, der gefunden oder von einen Handwerker hergestellt wird, hat spezielle Eigenschaften in seiner Grundform. So hat eine Lederrüstung oder ein Schwert immer gewisse Grundeigenschaften, die feststehen und nur durch Modifikationen verändert können. Zu diesen Modifikanten gehören neben Luck und Runic noch die einzelnen natürlichen Boni der Materialien bzw. Rohstoffe. Zum besseren Verständnis sei nochmals angemerkt, daß diese Werte grundsätzlich immer für non-exceptional Items gelten und vor allem im Bereich "Enhancen/Aufwerten" sehr hilfreich bzw. aufschlußreich sind. Für Handwerker mit entsprechend hohem Skill, kommt zumeist beim Craften noch der except-Bonus dazu, welcher bei Waffen einen DMI von 35% und bei Rüstungen eine Aufwertung von insgesamt 15 Resist-Punkten beinhaltet, welche zufällig verteilt werden. Die Basiswerte für jede Waffe bzw. Rüstungsteil findet ihr in den jeweiligen Skillsektionen von http://uo.stratics.com


Die Übersichten zeigen jeweils die Boni der Resistenzen(Rüstung) bzw. Schadensaufteilungen(Waffen) und gegebenenfalls Specials.

Lederboni

Rüstungen Resistance (Art)
Material Physical Fire Cold Poison Energy Special Wert
Spined +5 Luck +40
Horned +3 +2 +2 +1 +1
Barbed +3 +2 +1 +2 +2
Polar +3 +1 +3 +2 +1
Synthetic +3 +4 +1 +1 +2
Blaze +2 +5 +1 +2 +1 LowerRequirements +25
Daemonic +3 +1 +1 +2 +4
Shadow +3 +2 +1 +1 +4
Frost +4 +1 +4 +1 +2
Etheral +4 +3 +3 +3 +3


Metallboni

ACHTUNG!

Der Ice Bonus in der Liste ist falsch! Blaze hat Fireresi, nicht Ice! 5 6 0 1 3 und +80% Durability!

-Merrimack

Rüstungen Resistance (Art)
Material Physical Fire Cold Poison Energy Special Wert
DullCopper +6 Durability +50
LowerRequirements +20
Shadow +2 +1 +5 Durability +100
Copper +1 +1 +5 +2
Bronze +3 +5 +1 +1
Golden +1 +1 +2 +2 Luck +40
LowerRequirements +30
Agapite +2 +3 +2 +2 +2
Verite +3 +3 +2 +3 +1
Valorite +4 +3 +3 +3 Durability +50
Blaze +5 +1 +6 +3 Durability +60
Ice +5 +6 +1 +1 +2 Durability +60
Toxic +5 +1 +6 +3 Durability +60
Electrum +5 +1 +3 +6 Durability +60
Platinum +6 +3 +3 +3 +3 Durability +100


Waffen Schadensaufteilung (in %)
Material Physical Fire Cold Poison Energy Special Wert
DullCopper 100 Durability +100
LowerRequirements +50
Shadow 80 20 Durability +50
Copper 70 10 20
Bronze 60 40
Golden 100 Luck +40
LowerRequirements +50
Agapite 50 30 20
Verite 40 40 20
Valorite 40 10 20 10 20
Blaze 30 60 10
Ice 30 60 10
Toxic 30 10 60
Electrum 30 10 60
Platinum 20 20 20 20 20 Durability +100

Schuppenboni (Scales)

Rüstungen Resistance (Art)
Material Physical Fire Cold Poison Energy Special Wert
Red +10 -3
Yellow -2 Luck +20
Black +10 -3
Green -3 +10
White -3 +10 - -
Blue -3 +10
Copper -4 +2 +2
Silver -6 +3 +3
Gold -8 +2 +2 +2 +2 Luck +40

Holzboni

Waffen Schadensaufteilung (in %)
Material Physical Fire Cold Poison Energy Special Wert
Pine 100 Durability +50
Ash 100 Durability +50
Mohogany 100 Durability +50
Yew 100 Durability +100
LowerRequirements +50
Oak 100 Durability +100
LowerRequirements +50
Zircote 60 40 Durability +100
LowerRequirements +50
Ebony 75 25 Durability +100
LowerRequirements +50
Bamboo 75 25 Durability +150
LowerRequirements +50
Purpleheart 75 25 Durability +100
LowerRequirements +50
Redwood 25 25 25 25 Durability +250
LowerRequirements +50
Petrified 25 25 25 25 Durability +500
LowerRequirements +50


Rüstungen Resistance (Art)
Material Physical Fire Cold Poison Energy
Pine +6
Ash +2 +1 +5
Mohogany +1 +1 +5 +1
Yew +3 +5 +1 +1
Oak +1 +1 +2 +2
Zircote +2 +3 +2 +2 +2
Ebony +3 +3 +2 +3 +1
Bamboo +4 +3 +3 +3
Purpleheart +5 +6 +1 +3
Redwood +5 +6 +1 +3
Petrified +6 +3 +3 +3 +3