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|area of operations = PvM & PvP, Fight
 
|Primary Stat  = Dexterity
 
|Primary Stat  = Dexterity

Version vom 26. März 2014, 12:22 Uhr

Archer
Einsatzgebiet: {{{Einsatzgebiet}}}
Primärattribut: {{{Primärattribut}}}
Sekundärattribut: {{{Sekundärattribut}}}
Fähigkeiten: {{{Fähigkeiten}}}
Schwierigkeit: {{{Schwierigkeit}}}
Kostspieligkeit: {{{Kostspieligkeit}}}
Verbreitung: {{{Verbreitung}}}

The usual rule for every Archer as well as every Dexxer is that in the long run he needs to reach 160 Dexterity with his armor, so that he can bandage himself as fast as possible. Strength will become less important later on, since you can get HP quite easily with socket armor.


Archer-Paladin (PvP)

Stats: Str 70 Dex 125 Int 30

With a stats cap of 250 it's recommendable to get your Intelligence up to 50. With that it is possible to use more Bushido-/Ninjitsu-/Chivalry-Spells as well as special abilities.


Archer-Mage

Stats: Str 40 Dex 125 Int 60

With a stats cap of 250 you should train strength up to 50 and intelligence up to 75. Poisoning is useful for immunity against poisons and a better poisoning spell (Magery). Chivalry becomes unnecessary, because Magery + Eval Int does the damage you need (Fireballs / Magic Arrows / Poison / etc.). Blade Spirits / Energy Vortex / Elementals / Demons are also very useful mobs you can summon, they can help you in PvE as well as in PvM.


Archer-Fisher

Stats: Str 100 Dex 80 Int 45

Archer-Stealther (PvM)

Stats: Str 70 Dex 125 Int 30

Here you should bring your intelligence up to 50 as well if you got your stats cap up to 250.