Archer:en
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The usual rule for every Archer as well as every Dexxer is that in the long run he needs to reach 160 Dexterity with his armor, so that he can bandage himself as fast as possible. Strength will become less important later on, since you can get HP quite easily with socket armor.
Inhaltsverzeichnis
Archer-Paladin (PvP)
- 120 Archery
- 120 Anatomy
- 120 Tactics
- 80 Chivalry
- 100 Battle Focus
- 120 Resist Spells
- 100 Healing
- 120 Bushido / Ninjitsu
Stats: Str 70 Dex 125 Int 30
With a stats cap of 250 it's recommendable to get your Intelligence up to 50. With that it is possible to use more Bushido-/Ninjitsu-/Chivalry-Spells as well as special abilities.
Archer-Mage
- 120 Archery
- 110 Anatomy
- 110 Healing
- 120 Tactics
- 120 Magery
- 120 Eval Int
- 120 Resist Spells
- 80 Poisoning
Stats: Str 40 Dex 125 Int 60
With a stats cap of 250 you should train strength up to 50 and intelligence up to 75. Poisoning is useful for immunity against poisons and a better poisoning spell (Magery). Chivalry becomes unnecessary, because Magery + Eval Int does the damage you need (Fireballs / Magic Arrows / Poison / etc.). Blade Spirits / Energy Vortex / Elementals / Demons are also very useful mobs you can summon, they can help you in PvE as well as in PvM.
Archer-Fisher
- 120 Archery
- 110 Anatomy
- 120 Tactics
- 100 Healing
- 100 Battle Focus oder Meditation
- 120 Fishing:en
- 110 Magery
- 120 Resist Spells
Stats: Str 100 Dex 80 Int 45
Archer-Stealther (PvM)
- 120 Archery
- 120 Healing
- 120 Tactics
- 120 Anatomy
- 120 Resist Spells
- 100 Hiding
- 120 Stealth
- 80 Chivalry
Stats: Str 70 Dex 125 Int 30
Here you should bring your intelligence up to 50 as well if you got your stats cap up to 250.