Runic Tool:en

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In General:

Just like on the EA-Servers, we have so called Runic Tools, which are used to create magical enhanced items on VM also. However, the standard-system which did only affect the templates Tailor (Schneider) & Blacksmith (Schmied) was expanded with further professions and materials. Therefore there are now runic-tools for the professions:

Tinker

Carpenter

Bowyer


The Aquisition can be made in three different ways.

1. "Master of Arts" (a Champ) rewards his conquerors seldom with a random tool containing 10 uses.

2. "BoD-Reward-System" have a chance to give you a tool with high uses. (The most time consuming way to get high-class tools)

3. "Elementals" which can drop a 5-uses-tool when are beeing spawned by the use of a Gargoyle Tools


Special features: Decisive for the quantity and intensity of the magic attributes is the kind of the runic-tool. Even if there are rumors saying the crafterskill is relevant, this is only that far correct, as you need a certain skill to craft the relevant item in Exceptional quality. Otherwise there would be unnecessary losings, e.g. 35% DMI on weapons or the 15 additional resistance-points on armor. But there is no direct influence on the magic attributes, which means in the bottomline, that a GM-Smith (100% Skill) can craft weapons as good as a Legendary-Smith (120%) depending on the tool he uses.


Kinds of Runic-Tools/Raw Materials:

Here now a listing of the possible kinds of runic-tools, starting with the lowest class and subdivided into professions:

Tailor: (Runic-Sewing-Kit)

Spined / Horned / Barbed / Polar / Synthetic / Blaze / Daemonic / Shadow / Frost / Etheral

Blacksmith & Tinker: (Runic-Blacksmith-Hammer respectively Runic-Tinker-Tool)

Dull Copper / Shadow / Copper / Bronze / Gold / Agapite / Verite / Valorite / Blaze / Ice / Toxic / Electrum / Platin

Carpenter & Fletcher: (Runic-Saw respectively Runic-Fletcher-Tool)

Pine / Ash / Mohogany / Yew / Oak / Zircote / Ebony / Bamboo / Purple Heart / Redwood / Petrified